A lot of games are going for the aesthetic of a wallpaper without looking any less like a wallpaper.
While games like Fortnite, Call of Duty, and Battlefield are popular for their visual polish, I think the trend is more towards more artistic and subtle things, like the way the environment is lit and the way objects are placed.
There’s a lot of visual polish in a lot that’s going on, but the reason it’s such a popular choice is that it’s easier to design with a clean slate, and not get stuck on aesthetics.
That’s a big thing for me when I’m designing for a game.
It’s easier for me to think in a clear, unified direction, which helps me see how the game fits together.
You’re not going to get too far with just aesthetics, because there are a lot more things to consider when you’re designing a game, and the more you can think in clear and unified directions, the better it is for you.